The BRAVO project aims to create an advanced therapeutic environment based on an innovative ICT system able to help young patients with ADHD (Attention Deficit Hyperactivity Disorder) to improve their health conditions.
the relationship between
young patients and their treatment
therapists in managing the
The BRAVO virtual gaming environment is an innovative metholody able to provide children with ADHD with an immersive experience.
Francesco is 8 years old, and has been recently diagnosed with ADHD as a behavioural disorder.
Francesco presents the oppositional defiant disorder as a comorbidity, and therefore he frequently argues with teachers and family members.
His mother fears that Francesco may show a hostile attitude to his therapist from the onset, and not collaborate on the success of the therapeutic sessions.
Francesco is fascinated by technology and video games. When he enters the clinic, he finds himself immersed in an engaging game environment, that captures his attention and makes him curious.
Marianna, his therapist, introduces Francesco to his personal avatar, that looks like him and can talk to him
Guided by Marianna, Francesco faces the therapy session by playing, he does not realize that a data mining intelligent component is capturing the data deriving from the game and that the difficulty of the game he is playing is dynamically shifting based on those data.
At the next meeting, Francesco finds again his avatar waiting for him at the entrance of the clinic, and they say hello to each other as good friends. Marianna gives the therapy in the form of a game; Francesco realizes that the game is continuing from where he left it during the last session. The time is up, but Francesco is really looking forward to play again!
go beyond the state of the art of technologies and medical and educational approaches.
analyse the technological solution and the most appropriate user experience for the treatment of the disorder.
design and implement holographic avatars and their application scenarios in the clinic spaces
design and implement therapeutic games and their adaptivity with respect to detected bio-feedback
Design and implement treatment adaptation and the back-end for treatment management by the physician
evaluate the effect of the solution implemented on end users in order to improve the system
support all phases of the pilot test so that it can take place in the best possible way
communicate the results of the BRAVO project to the entire medical-scientific community and to all the market stakeholders
study of the sociological aspects related to the use of the BRAVO technology in the reference context
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